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PLAYymate for OS/2
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Playmate for OS2.iso
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jumpem.hlp
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OS/2 Help File
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1993-03-14
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8KB
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184 lines
ΓòÉΓòÉΓòÉ 1. About JumpEm ΓòÉΓòÉΓòÉ
The JumpEm game is an OS/2 version of the classic peg jumping game, sometimes
call Dr. IQ. The purpose of the game is to jump over each peg, removing the
one jumped over, until there is only a single peg remaining in the center
square. Sounds simple, doesn't it? Give it a try and find out...
Moves can be made using the mouse to drag and drop a peg into an empty square
on the other side of the peg being jumped over. The peg that was jumped over
will automatically be removed for you.
ΓòÉΓòÉΓòÉ 2. JumpEm rules ΓòÉΓòÉΓòÉ
o A jump can only be made horizontally or vertically
o A jump can only be over a single peg
o A jump must be into an empty square
ΓòÉΓòÉΓòÉ 3. File menu ΓòÉΓòÉΓòÉ
The functions on this menu are related to the creation, loading saving, and
exiting the game.
ΓòÉΓòÉΓòÉ 4. New game ΓòÉΓòÉΓòÉ
Choosing this item will restore the board to the original starting
configuration.
ΓòÉΓòÉΓòÉ 5. Load game ΓòÉΓòÉΓòÉ
Choosing this item will present a dialog box which allows you to select a
previously saved game. Then it will restore the board to the state it was in
when the game was saved.
ΓòÉΓòÉΓòÉ 6. Save game ΓòÉΓòÉΓòÉ
Choosing this item will present a dialog box which allows you to specify the
name to use when saving the current game. You may specify a new name or
overwrite a previously saved game.
ΓòÉΓòÉΓòÉ 7. Exit ΓòÉΓòÉΓòÉ
Choosing this item will exit the program. If you have made any moves in the
current game, you will be given the chance to save it.
ΓòÉΓòÉΓòÉ 8. Score ΓòÉΓòÉΓòÉ
Choosing this item will count the number of pegs still left on the board and
make a comment about your ability as a player of this game. Note that it does
NOT check to see if you still have any legal moves left; that is done for you
automatically after you complete each move.
ΓòÉΓòÉΓòÉ 9. Options ΓòÉΓòÉΓòÉ
The functions on this menu are related to the setup and playing options for the
game.
ΓòÉΓòÉΓòÉ 10. Drop color on peg ΓòÉΓòÉΓòÉ
You may use the OS/2 color palette to select a color and drag it to the game in
order to change its colors. If the color is dropped anywhere in the main
window area but not on the game board, the background color will change to that
color. If it is dropped anywhere on the game board itself, either the peg or
the square will change color as described below.
Choosing this item will toggle the check mark selection for whether dropping a
color from the color palette will color the peg or the square. When it is
checked, the pegs will change to the color being dropped. When it is not
checked, the squares will change to this color.
ΓòÉΓòÉΓòÉ 11. Help Menu ΓòÉΓòÉΓòÉ
The choices on the Help pull-down provide the following:
Help index
Displays the index of the help menu.
General Help
Provides detailed information on using the JumpEm game.
Keys Help
Provides information about keys/mouse usage.
Using Help
Displays information about using the JumpEm game's help.
ΓòÉΓòÉΓòÉ 12. Using ΓòÉΓòÉΓòÉ
Use this choice to obtain information on how to use the Help facility.
ΓòÉΓòÉΓòÉ 13. General ΓòÉΓòÉΓòÉ
Use this choice to get general help for the program. General help provides
general information about the JumpEm game.
ΓòÉΓòÉΓòÉ 14. Keys ΓòÉΓòÉΓòÉ
Use this choice to see a list of keys and a description of the function of the
keys.
ΓòÉΓòÉΓòÉ 14.1. Key Assigments ΓòÉΓòÉΓòÉ
MOUSE
The game is most easily used and played by using the mouse. Clicking the left
mouse button on a menu item will cause that menu action to happen. Making a
game move involves dragging and dropping the peg. This is accomplished by
moving the pointer arrow over the peg you wish to move and then depressing and
holding down the left mouse button. This will change the mouse pointer into a
miniature picture of the game board, which is called an icon. While still
holding down the left mouse button, move this icon over the empty square into
which you wish to jump. Now release the mouse button and, if the move is
legal, the peg will be placed in the empty square and the pointer will be
returned to the arrow shape.
GAME KEYS
The keyboard can also be used for some of the game activities as listed below:
Underlined letter
Move among the choices on the action bar and pull-downs submenu or execut
the function chosen
Alt+Underlined letter
Execute the function chosen immediately
Esc or Del
Either of these will cause the last move made to be undone.
SYSTEM KEYS
These keys can be used to leave the game (intact) and make use of some other
OS/2 program/feature:
Alt+Esc
Switch to the next program, including full-screen programs
Ctrl+Esc
Switch to the Task List
ΓòÉΓòÉΓòÉ 15. Index ΓòÉΓòÉΓòÉ
Use this choice to display the help index.
The help index lists the titles of the help information that is available.
ΓòÉΓòÉΓòÉ 16. Information ΓòÉΓòÉΓòÉ
This dialog displays information about the application, such as version number
and copyright notice.
ΓòÉΓòÉΓòÉ 17. Registration ΓòÉΓòÉΓòÉ
This product is NOT freeware. It is distributed under the ShareWare concept
and depends upon registration fees in order to support its development. This
concept urges you to give the entire set of program files to others to try
before they buy. But if you find the program entertaining and use it, please
send your $15 registration fee to:
Larry R. Waibel
427 Haverford Road
Ramona, Calif. 92065
Questions and technical support can also be addressed to the author via
CompuServe ID 70441,1274...